Trading a runeword isn't exactly straightforward. People will pay above the cost to make the runeword if it's a perfect roll, otherwise they'll generally pay below the value to make the runeword.
Runewords made in superior bases can go for more as the base is valuable, but only if the roll is also good.
Runewords | |||
Call To Arms (1+ BO) | 2 Ist - 3 Ist | ||
3 Bo | Vex to Ohm | ||
4 Bo | Ohm to Lo | ||
5 Bo | Lo+ | ||
6 Bo | Ber+ | ||
CtA (5/5/x) | Ber + | ||
CtA (6/6/4) | 2+ Jah or Ber | ||
Enigma | Depends on base and roll, 2X Ber/Jah min | ||
Exile (15/250) | 11 - 12 Ist | ||
Fortitude (Eth) | 10 - 12 Ist | ||
Fortitude (Eth, 2400+ Defense) | 17 - 19 Ist | ||
Grief (<370) | 4-12 Ist (Vex-Lo range) | ||
Grief (370+) | 12 - 14 Ist (Lo-Sur range) | ||
Grief (380+) | Sur+ | ||
Grief (Phase Blade, 35+, 390+) | Ber+ / Jah+ | ||
Grief (PB, Perfect) | 3+ Ber/Jah | ||
Grief (Berserker Axe, 34+, 390+) | Ber/Jah+ | ||
Grief (BA, Perfect) | 3+ Ber/Jah | ||
Heart of the Oak (30) | 2+ Ist | ||
HotO (35) | 2 Ist & Mal - 3 Ist | ||
HotO (37) | 4 - 5 Ist | ||
HotO (39-40) | Sur - Ber | ||
Insight (Eth Thresher 17 Meditation ) | 5 - 6 Ist | ||
Insight (Eth CV/CA 17 Meditation ) | Mal - Mal & Um | ||
Infinity | 4 - 5 HR | ||
Infinity (325 ED) | 6 - 7 HR | ||
Spirit (35 FCR) | Um - Mal | ||
Spirit (35 FCR, 148 def, 112 mana) | Ist |
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