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Friday, July 18, 2025

Diablo 2 Trade Values - Special Magic/Rare Items

A well known secret in D2 are specific magic items that have extremely high value. This is for people either min/maxing a very specific build or duelers who have a need for these items. These are approx values because you don't see them traded often due to their rarity.

Magic/Rare Items


Jeweler's Monarch of Deflecting or Simplicity (JMOD or JMOS)
6 - 10 Berof Colossus or of Equilibrium worth 1 HR
Jeweler's Archon Plate of the Whale (90+ Life)
2 - 3 Jah
Jeweler's Archon Plate of the Whale (100+ Life)
4 - 6 Jah
Jeweler's Archon Plate of Stability (24 FHR)
1 - 2 Jah
Artisan's Mage Plate of Squid (80Life)
Lo+ (may be more)
Harpoonist's Matriarchal Javelin of Quickness (+4 Jav Skills/40 IAS)
2 - 3 Jah
Lancer's Matriarchal Javelin of Quickness (+6 Jav Skills/40 IAS)
nobody can afford thisnever seen these but they can exist
+2 Javelin Skills / 20 IAS gloves (2/20)
Um - Mal
+3 Javelin Skills / 20 IAS gloves (3/20)
2 Ist - 3 Ist
2 jav 20 IAS +life/dex/leech/res (2/20 rare gloves)
2/20 basic is Mal. All mods roll can be 1-20 Ber/Jah.
Artisan's Tiara of Speed (30 FRW)
2-3 Ber/Jah
Jewelers Sacred Targe of Deflection (JSTOD) (ED or 40+ resists)
nobody can afford this

Diablo 2 Trade Values - Small Charms

Small Charms can have a ton of value if you find the right stats and the right combo of stats. It's always worth checking every SC you find. Perfectly rolled SC's have huge value, some unaffordable. However, slightly off from perfect rolls (if it has 2-3 highly rolled mods) are good too. 
Modifiers to watch out for are life, mana, single resists, all resist, FRW, FHR, MF, poison dmg.

Small Charms


*added value for Affix
2x – 5x (multiply value based on affixes)
20 Life
Lem
15-19 Life
PGems
7% MF
Pul - Um
4% Res All
Mal
5% Res All
Ist
10-11% Single Res
Lem - Pul
3 Max Dmg / 20 AR
Um
3 Max Dmg/15 AR/15 Life
3 - 4 Ist
3 Max Dmg/15 AR/20 Life
5 - 7 Ist
3 Max Dmg/20 AR/20 life (3/20/20)
9 - 10 HR
100 Poison Damage / 6 Seconds
Lem
175 Poison Damage / 6 Seconds
Mal - Ist
313 Poison Damage / 11 Seconds
Vex-Ohm
451 Poison Damage
Lo-Sur
+2 Str/Dex w/ Mana
Mal - Ist
5 FHR w/ 10+ Mana
Um - Mal
5 FHR w/ 17 Mana
1 - 2 Ist
5 FHR w/ 11 Single Res
1 - 2 Ist
5 FHR w/ 5 All Res
1 HR
3 FRW / +3 Max Dmg / 1X AR
1 HR
3 FRW / +3 Max Dmg / 18+ AR
1.5 - 2 HR
3 FRW / +3 Max Dmg / 20 AR
2.5 - 3 HR
3 FRW / 17 Mana
Vex-Lo
15 Life w/ 12 Mana (LLD)
1 - 2 Ist
20 Life / 17 Mana
5-10 Ber/Jah
17-19 Life w/ 4-5 All Res
1-2 HR
20 Life / 5 All Res
1-2 Ber/Jah
20 Life / 11 Fire Resist
5 - 6 Ist
20 Life / 11 Lightning Resist
4 -5 Ist
20 Life / 11 Poison Resist
2 - 3 Ist
20 Life / 11 Cold Resist
Vex

Diablo 2 Trade Values - Sunder Charms

Sunders are a new type of unique grand charms in D2R. These allow certain builds to overcome immune enemies. Some sunders are worthless while others have extremely high value. 

You'll also see cold sunders, even badly rolled ones, go for way more early in league and drop off after a few weeks. While lightning sunders maintain a pretty high value, especially well rolled ones. Others may have no value unless it's a perfect roll. 

SUNDERSEarly LadderLate Ladder
Cold Sunder


80-90Pul-UmLem
75-80Mal-IstPul-Um
71-75Ist-GulMal
Perfect 70Vex-OhmIst




Lightning Sunder


80-90Pul-UmPgems
75-80Mal-IstLem
71-75Vex-OhmMal-Ist
Perfect 70Lo-JahVex-Lo




Fire Sunder


80-90Pgemstrash
75-80Lem-Pulpgems
71-75Pul-UmLem-Pam
Perfect 70Ist-GulUm-Mal




Physical Sunder


11-20Pul-Malpgems
Perfect 10Ber/JahVex-Lo




Poison Sunder


80-90Pgemstrash
75-80LemPgems
71-75PulLem
Perfect 70Mal-IstPul-Um




Magic Sunder


60-65Lem-Pgemstrash
46-59PulLem
Perfect 45Ber/JahLo

Diablo 2 Trade Values - Grand Charms/Skillers

The right grand charms have a ton of value and tend to have stable values. This is for skillers only. Unique GCs and Sunders are in separate posts. Note: GCs without +skills are trash and any skiller without additional stats (life, resists, FHR, FRW) is usually worthless except for a couple.

The way to read this is each section is for a specific skiller and then an additional modifier that's rolled on that. i.e. a skiller with paladin combat skills only is worth Gul-Vex but a Pcomb with faster hit recovery is worth Sur-Ber range depending on the market.

Grand Charms


Paladin Combat (PComb) (Plain)
Gul - Vex
10 - 20 to Life
Vex - Ohm
21 - 30 to Life
Ohm - Sur
31 - 40 to Life
1-5 Ber
41 - 45 to Life
5-25 Ber
FHR
Sur - Ber
FRW
Lo




Offensive Auras
PGems - Pul
10 - 20 to Life
Um - Ist
21 - 30 to Life
Ist - 2 Ist
31 - 40 to Life
2 Ist - Lo
41 - 45 to Life
Lo - 2 Ber+
FHR
1-2 Ist
FRW
Vex




Defensive Auras
Trash - PGems
10 - 20 to Life
Lem - Um
21 - 30 to Life
Mal - Ist
31 - 40 to Life
Ist - Ohm
41 - 45 to Life
Lo - Jah
FHR
~Mal
FRW
Um - Mal




Lightning
2 Ist
10 - 20 to Life
Vex - Sur
21 - 30 to Life
Sur - Ber
31 - 40 to Life
1-5 Bers
41 - 45 to Life
5-20+Bers
FHR
Ber - Jah
FRW
Ohm - Lo




Fire
Um
10 - 20 to Life
Mal - Gul
21 - 30 to Life
Gul - Vex
31 - 40 to Life
Vex - Sur+
41 - 45 to Life
Sur+ - 10xBer+
FHR 12
Ohm
FRW 10
Vex




Cold
Mal
10 - 20 to Life
Gul - Vex
21 - 30 to Life
Vex - Sur+
31 - 40 to Life
1-2 HR
41 - 45 to Life
3-4 HR
FHR
1 HR
FRW
Ohm




Warcries
Lem - Pul
10 - 20 to Life
Um-Mal
21 - 30 to Life
Ist
31 - 40 to Life
Gul-Vex
41 - 45 to Life
Ohm
FHR
1-3 Ist
FRW
Um-Ist




Masteries
Trash 
10 - 20 to Life
Lem-Pul
21 - 30 to Life
Um-Mal
31 - 40 to Life
Ist
41 - 45 to Life
2 Ist
FHR
Lem
FRW
Pul




Combat Skills (barb)
Trash
10 - 20 to Life
Lem-Pul
21 - 30 to Life
Um-Mal
31 - 40 to Life
Ist
41 - 45 to Life
2 Ist
FHR
Ber-Jah
FRW
Ohm




Javelin
Mal+Um - Ist
10 - 20 to Life
Gul - Ohm
21 - 30 to Life
Ohm - Sur
31 - 40 to Life
Sur - 2Ber+
41 - 45 to Life
15 Ber+
FHR
Sur+Lo - Ber
FRW
Ber




Passive & Magic
Trash
10 - 20 to Life
Lem-Pgems
21 - 30 to Life
Um-Mal
31 - 40 to Life
Ist
41 - 45 to Life
Vex-Lo
FHR
Um-Mal
FRW
Mal-Ist




Bow
Trash
10 - 20 to Life
Um-Mal
21 - 30 to Life
Ist-Gul
31 - 40 to Life
Vex
41 - 45 to Life
Ohm-Lo
FHR
Um-Mal
FRW
Um-Mal




Poison & Bone
Lem-Pul
10 - 20 to Life
Um-Mal
21 - 30 to Life
Ist-Gul
31 - 40 to Life
Vex-Ohm
41 - 45 to Life
1-2 Ber/Jah
FHR
Vex-Ohm
FRW
Ist




Necro Summoning
Lem-Pul
10 - 20 to Life
Um-Mal
21 - 30 to Life
Mal-Ist
31 - 40 to Life
Vex-Ohm
41 - 45 to Life
Lo-Jah
FHR
Mal-Gul
FRW
Vex-Lo




Curses
Trash




Elemental (druid)
Lem-Pul
10 - 20 to Life
Um-Mal
21 - 30 to Life
Ist-Vex
31 - 40 to Life
1-2 Ber/Jah
41 - 45 to Life
2-40 Ber/Jah
FHR
Gul-Lo
FRW
Um




Shapeshifting
PGems - Lem
10 - 20 to Life


21 - 30 to Life


31 - 40 to Life


41 - 45 to Life


FHR


FRW






Druid Summoning
Lem
10 - 20 to Life
Um-Mal
21 - 30 to Life
Ist
31 - 40 to Life
Gul-Vex
41 - 45 to Life
1-6 Ber/Jah
FHR
Ist
FRW
Ist




Traps
Pul-Um
10 - 20 to Life
Um-Mal
21 - 30 to Life
Ist-Vex
31 - 40 to Life
Ohm-Lo
41 - 45 to Life
1-5 Ber/Jah
FHR
Ist-Vex
FRW
Ist-Vex




Shadow
Trash
10 - 20 to Life
Lem-Pul
21 - 30 to Life
Um-Mal
31 - 40 to Life
Ist-Gul
41 - 45 to Life
Vex-Jah
FHR
Ist
FRW
Ist




Martial Arts
Lem-Pul
10 - 20 to Life
Mal
21 - 30 to Life
Ist
31 - 40 to Life
Gul-Ohm
41 - 45 to Life
Lo - 15 Ber/Jah
FHR
Ist
FRW
Ist




15 Res All on most skillers
adds Mal - Vex