D2R Ladder 2 launched over a week ago and I've enjoyed playing through the changes. The Terror Zones and Sundering Charms have helped shake up the metas for builds and where to farm. A lot of players have enjoyed this because they were bored using the same cold sorc or hammerdin builds and farming the same areas for 20 years.
As a result of these changes I felt compelled to play a build I've never played before in 20 years and that's when I came across the War Cry "singer" Barbarian. The Diablol youtube video inspired me to try this build for myself. I came across a build guide on maxroll.gg from macrobioboi. I'm not one for following others' builds blindly, but I mostly followed his guide with a few tweaks to meet my playstyle and here's what I came up with.
For leveling you can follow his guide mostly to a T. It's the same leveling guide you'd see from any creator for any class. I will say I struggled mightily leveling a Barb. I had to join public games to get carried at multiple points because Barb is extremely weak at lower levels but others can at least benefit from your shouts.
Always ensure you put enough points in strength and dexterity to equip your gear as you go, and don't lose track of the attributes your items are giving you because you could end up trying to swap gear and suddenly can't equip it because you're replacing something with strength on it. All other points go into vitality so you don't die often.
Leveling/Budget Gear:
- Helms: Nadir (Nef+Tir) then Lore (Ort+Sol) is typical progression for helm. If you get lucky and find a Barb specific helm with 2 sockets then Lore can carry you through the end game. I couldn't find a good socket base so I ran peasant's crown through Hell until I found an IK helm.
- Chest: Use whatever you can find until you get a 2 open socket base to build Stealth (Tal+Eth). I always run Stealth while leveling any class, while continually upgrading it as I find new bases.
- Weapons: Use whatever melee you find for double swing while leveling. Once you swap to War Cry you need FCR gear. Dual Spirit (Tal+Thul+Ort+Amn) is your first goal once you switch to the main build. Since Barb can dual wield 2 handed weapons, you have way more options for early Spirit bases. I used 2 bastard swords, though the re-sell value is 0.
- Gloves: Any gloves with defense, life, resists will do. Once you swap to War Cry you'll want Trang-Oul's Claws or similar FCR gloves. If survivability is a problem it's ok to use something with life and resists instead.
- Belt: Always try to to upgrade belts early and often from 4 to 6 to 9 to 12 potion slots. I got very lucky this ladder and got a Gloom's Trap in Nightmare, which carried me through Hell.
- Boots: run/walk speed, life, resists are always what you want on boots. Aldur's and Nat's both provide this if you're lucky. There's also plenty of yellows that can roll with good stats. I struggled this ladder and couldn't find good boots until I was almost through hell when some yellow demonhides dropped.
- Jewelry: Rings and amulets wear whatever you can find. Prioritize life, resists, mana, attributes, and FCR. MF doesn't hurt either. You'll always want an amulet with +1-2 barb skills or +2-3 war cry.
- Helm: If you don't find a GG Lore base with 3x +2-3 in it, then Shako is your next best option. Until you get Shako you can run Immortal King's Will Helm or Arreat's Face. I ran IK helm all ladder because I never found a good Lore base or a Shako. I put 2 Ptopazes in it for extra MF.
- Chest: There's several end game options before you get rich enough to afford an Enigma. I ran Stealth in a high defense base until I found a 3os diamond mail and built Myth (Hel+Amn+Nef). This gives +2 barb skills and I ran it through the end game just fine. Other options are Viper Magi for resists or Skullder's Ire for MF.
- Weapons: You'll want to transition from dual spirits to dual Heart of the Oaks (HotO) (Ko+Vex+Pul+Thul) once you can afford it. If survivability is a problem then run Ancients' Pledge (Ral+Ort+Tal) or Stormshield in your offhand but I found damage to be my limiting factor as I could survive just fine. Note the runes for Ancients' drop from freeing the soldiers in the frigid highlands in A5. For HotO base you want a 4os flail ideally and you're aiming for an all resists roll of 40.
- Backbar: run dual ali-babas with MF jewels or ists in them. This will get you 400+ MF. Try to remember to swap to back bar before using your find item skill.
- Gloves: At ~120 FCR I found myself shouting my max mana within seconds so I transitioned away from Trang's gloves to Chance Guards. You can upgrade chancies twice to vambraces (Tal+Shael+Pdiamond then Lem+Ko+Pdiamond) for the extra defense.
- Belt: While Arachnid Mesh is the best end game belt ever, I found myself preferring to be an MF barb so I used Goldwrap upgraded to a battle belt.
- Boots: War Travelers are best in slot here. Until then you'll want rare boots with defense, run/walk, resists, energy/mana, life, and/or MF. I ran my yellow demonhides until war trav's dropped for me. Sandstorm Treks are also very good in end game if you don't want MF.
- Jewelry: SoJ, Mara's, and Bul-Katho's are best in slot for just about every class but they are super rare and expensive. This ladder is the first time I ever had SoJ and Mara's drop for me in 20 years. Next best thing are rare or crafted jewelry with FCR, resists, life, mana, and attributes. I utilize jewelry to help max out my resists, FCR, MF, and anything else is a bonus. For amulet always ensure you have +1-2 barb/all skills or +2-3 war cry on it.
- Charms: Same as any end game you want annihilus, torch, and gheed's. War Cry skillers are nice but not necessary. While leveling I usually try to utilize charms with FHR, life, all resist, single resist, or MF.
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