D2R Ladder 9 has been going for a while now. Blizzard didn't make any changes (AGAIN), but at least they're on a stable 3 month restart for each season. The state of balance still needs some fixing, especially for mosaic assassin. There's also a bunch of quality of life they initially promised but abandoned in favor of Lilith 1 (the 4th best Diablo). Hopefully they can get a couple people working on this game soon so they can either fix some things, or open it up to modding.
Once again I went with a build I've never played before, which is weird because it's such a good build. Fireball Sorc! This is by far the best leveling build in the game, and with the Fire Sunder Charm, it actually does very well in the end game. I could safely farm everything but ubers with this build.
There's multiple build guides on icy-veins, maxroll, and wowhead, plus some other sites and youtube videos. Most of these builds center around fire in 2 ways, fireball/meteor or fireball/hydra. I went with fireball/meteor and kind of regretted it. If I didn't waste a couple respecs to make some gear work, I would've gone with something in-between these 2 builds.
Meteor is almost completely useless other than increasing fireball's damage as a synergy, but I would've put my extra points into hydra as a slight DPS boost to my fireball damage. Having to cast meteor is slow, clunky, interrupts your fireball spam, and misses enemies half the time. I'd rather toss out some hydras then fireball spam.
For leveling through normal and nightmare make yourself a Leaf runeword in a 2 open socket (2os) white staff that has +fireball on it. You can spam A1 normal games until Akara has one in her inventory. Once you have the bases and runes to switch to dual spirit then you can make that switch before finally swapping in deep end game to either full tal rasha's or eschuta's + phoenix + flickering flame. I went full tal rasha's set and it was shredding TZ farms in every zone but those higher runewords would deal even more damage.
As usual, ensure you put enough points in strength and dexterity to equip your gear as you go, and don't lose track of the attributes your items are giving you because you could end up trying to swap gear and suddenly can't equip it because you're replacing something with strength on it. You can also max out your block to 75% by upgrading dex more if you wish, but I never do.
Leveling/Budget Gear:
- Helms: I start with whatever I find then transfer to 2os helmet for Nadir (Nef+Tir) then to Lore (Ort+Sol), Peasant's crown or any circlet with +sorc skills is fine too.
- Chest: Use whatever you can find until you get a 2 open socket base to build Stealth (Tal+Eth). I always run Stealth while leveling any class, while continually upgrading it as I find new bases. Spirit Shroud, Viper Magi, or regular Skullder's will do just fine for early end game.
- Weapons: Use Leaf (Tir+Ral) in a 2os white staff with +fireball (and any other useful skills). When you get a 4os Monarch, 4os crystal/broad sword, and the runes necessary, switch to dual spirit. This will carry you to the end game.
- Shield: Use any shield as you level but you'll want to switch to Spirit (Tal+Thul+Ort+Amn) as soon as you get a Monarch. Prior to that you can make Rhyme (Shael+Eth) if you want since 2os shields are easy to find.
- Gloves: Any gloves with defense, life, resists will do while leveling. Once you you can afford it you'll want any cast speed gloves. You'll want to transition to Magefists once you find or can afford them.
- Belt: Always try to to upgrade belts early and often from 4 to 6 to 9 to 12 potion slots. Eventually you'll want to use the Tal Rasha belt and upgrade it for more defense. If you swap away from Tal's in the end game then Arachnid's is best in slot.
- Boots: run/walk speed, life, resists are always what you want on boots when leveling. Aldur's is best in slot due to the high fire resist, which you'll need once you get a fire sunder. There's also plenty of yellows that can roll with good stats, including run/walk, life, resists, and MF%.
- Jewelry: Rings and amulets wear whatever you can find while leveling. Prioritize life, resists, mana, attributes, and cast speed. MF doesn't hurt either. You'll always want +sorc skills or +fire skills on your amulet.
- Charms: Same as any end game you want annihilus, torch, and gheed's. Skillers are nice as well but not mandatory. While leveling I usually try to utilize charms with FHR, life, all resist, fire resist, or MF% but I usually only carry 1-3 GC's and a 3-4 SC's at all times for extra defense.
- Fire sunder will be mandatory from Hell onwards. You'll want to stack fire resist as much as possible to offset it.
- Cold - 1 point in frozen armor. Have this skill up at all times.
- Lightning - 1 point static field, 1 point telekenisis, 1 point teleport. Use static field to bring bosses down below half quickly. Use teleport to get around easily and safely (turn on walk instead of run so you have defense while teleporting)
- Fire - 1 point in warmth then max out fire bolt, fire ball, meteor, and fire mastery. Put all remaining points into Hydra or Inferno.
- Do Inferno if you want to max out Meteor damage but you can use Hydra if you want more consistent DPS.
No comments:
Post a Comment