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Sunday, September 28, 2014

Diablo 3 Post 2.1 Wizard Builds

Here I'll mention the wizard build that most people are using, with some slight variations.

1. Wizard: There's currently only one legit build for the Wizard with some minor variations among players. The Firebirds set.

Armor:
-Firebirds helm, shoulders, pants, boots, and source (can use breastplate and/or gloves if you get a good roll or don't have a cindercoat or magefists).
Make sure the head, breastplate, and pants are all socketed. Put a perfect diamond in the head for cooldown reduction and perfect topazes in the breastplate and pants for increased intelligence. Also make sure to roll Hydra/Blizzard Damage where you can (or meteor damage if you choose meteor over Hydra).
-Witching hour or Hellcat belt
-Strongarm bracers
-Magefist gloves
-Cindercoat chest

Weapon:
-Ideally you'll want a furnace with a good damage roll and socketed. Attack speed isn't necessary on wizard as blizzard, hydra, blackhole, and meteor aren't affected much by attack speed. Therefore, you'll want a good maximus or furnace will do. In the interim any high damage 2 handed weapon will work or if you're rolling with a hydra build like me, the serpent's sparker wand will work well as it gives you 2 hydras instead of one.

-Jewelry can also vary. As described before a ring of royal grandeur is necessary so you can replace chest/gloves with magefists and cindercoat. You'll want at least 2 out of 3 jewelry pieces to have sockets because you'll want to use enforcer (if you use hydras) and bane of the trapped gems for increased hydra damage (yes hydras count as pets and when you use blackhole the bane of the trapped will trigger).
If you have 3 sockets I've seen variations in the 3rd gem used. The poison one is good, lightning one is ok, and the bane of the powerful is good for any gameplay other than high grifts.

Skills:
- Hydra mammoth
- Blizzard apocalypse
- Blackhole blazar
- Teleport safe passage
- Magic Weapon force weapon
- Energy armor either prismatic armor or force armor

Traits:
-Blur (for survival in higher grifts, can be replaced with conflagration, audacity, or glass cannon for all other gameplay)
-Evocation (you'll want the cooldown reduction for blackhole and meteor if you use it)
-Illusionist (for survival in higher grifts, can be replaced with conflagration, audacity, or glass cannon for all other gameplay)
-Unstable Anomaly (for survival in higher grifts, can be replaced with conflagration, audacity, or glass cannon for all other gameplay)

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