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Sunday, September 28, 2014

Diablo 3 Post 2.1 Wizard Builds

Here I'll mention the wizard build that most people are using, with some slight variations.

1. Wizard: There's currently only one legit build for the Wizard with some minor variations among players. The Firebirds set.

Armor:
-Firebirds helm, shoulders, pants, boots, and source (can use breastplate and/or gloves if you get a good roll or don't have a cindercoat or magefists).
Make sure the head, breastplate, and pants are all socketed. Put a perfect diamond in the head for cooldown reduction and perfect topazes in the breastplate and pants for increased intelligence. Also make sure to roll Hydra/Blizzard Damage where you can (or meteor damage if you choose meteor over Hydra).
-Witching hour or Hellcat belt
-Strongarm bracers
-Magefist gloves
-Cindercoat chest

Weapon:
-Ideally you'll want a furnace with a good damage roll and socketed. Attack speed isn't necessary on wizard as blizzard, hydra, blackhole, and meteor aren't affected much by attack speed. Therefore, you'll want a good maximus or furnace will do. In the interim any high damage 2 handed weapon will work or if you're rolling with a hydra build like me, the serpent's sparker wand will work well as it gives you 2 hydras instead of one.

-Jewelry can also vary. As described before a ring of royal grandeur is necessary so you can replace chest/gloves with magefists and cindercoat. You'll want at least 2 out of 3 jewelry pieces to have sockets because you'll want to use enforcer (if you use hydras) and bane of the trapped gems for increased hydra damage (yes hydras count as pets and when you use blackhole the bane of the trapped will trigger).
If you have 3 sockets I've seen variations in the 3rd gem used. The poison one is good, lightning one is ok, and the bane of the powerful is good for any gameplay other than high grifts.

Skills:
- Hydra mammoth
- Blizzard apocalypse
- Blackhole blazar
- Teleport safe passage
- Magic Weapon force weapon
- Energy armor either prismatic armor or force armor

Traits:
-Blur (for survival in higher grifts, can be replaced with conflagration, audacity, or glass cannon for all other gameplay)
-Evocation (you'll want the cooldown reduction for blackhole and meteor if you use it)
-Illusionist (for survival in higher grifts, can be replaced with conflagration, audacity, or glass cannon for all other gameplay)
-Unstable Anomaly (for survival in higher grifts, can be replaced with conflagration, audacity, or glass cannon for all other gameplay)

Diablo 3 Post 2.1 Demon Hunter Build

I have to admit, when Diablo 3 first launched I was one of the Diablo 2 fanboys who was very excited for D3 to finally come out. However, like most others, I was incredibly disappointed. Once my account was hacked and I lost everything I decided to quit D3 for a while. Then Reaper of Souls came out. I bought that game and started a new account and must say the game dramatically improved, but still had some room to improve beyond that. With the 2.1 patch I think Blizzard is heading in the right direction and the fact that they are listening to feedback and tweeking things as they go is awesome. The game is finally getting the love it deserves from its developer and players. Now onto my builds for every class, starting with Demon Hunter.

1. Demon Hunter: There's currently only one build for the Demon Hunter with some minor variations among players. The Marauders set. To make this work you will want to only wear 5 Marauders items and a Ring of Royal Grandeur (which you can obtain from Act I bounties).

Armor:
-Marauders helm, shoulders, breastplate, pants, and boots.
Make sure the head, breastplate, and pants are all socketed. Put a perfect diamond in the head for cooldown reduction and perfect emeralds in the breastplate and pants for increased dexterity. Also make sure to roll Sentry Damage on shoulders and Breastplate while rolling multishot or elemental arrow damage on helm and boots.
-Witching hour belt
-Strongarm bracers
-Tasker and theo gloves.
You'll want attack speed, crit chance/dmg, and dex on all 3 of these if possible.

-Bombadier Rucksack
Your offhand will be the bombadier rucksack with crit chance, sentry damage, dex, and attack speed.

-Your weapon will vary greatly. The only one handed crossbow worthwhile for this build is a good calamity. Otherwise you'll want a high damage bow or 2 handed crossbow with attack speed and socket with perfect emerald in it. If you're using a specific element with your attacks, such as cold, then the associated bow/crossbow with 20% elemental dmg on it is worthwhile. (i.e. etrayu bow for cold arrow builds). Personally I'm using a windforce for the extra knockbacks.

-Jewelry can also vary. As described before a ring of royal grandeur is necessary so you can replace marauders gloves with tasker and theo gloves. You'll want at least 2 out of 3 jewelry pieces to have sockets because you'll want to use enforcer and bane of the trapped gems for increased turret damage (yes turrets count as pets and when you use a knockback or cold arrow the bane of the trapped will trigger which is the best gem for DH). If you have 3 sockets I've seen variations in the 3rd gem used. The poison one isn't bad, lightning one is ok, and the swiftness/attack spd one is good if you need the extra attack speed.

Skills:
- Multishot arsenal
-Cluster Arrow maelstrom
-Elemental Arrow immolation arrow
For a missiles build I tried to use all skills with missiles on them. This means multishot arsenal and cluster arrow maelstrom. My 3rd skill is elemental arrow immolation since my gear has fire skills % damage on them. Your multishot and elemental arrow will be firing almost non-stop from your turrets.

Traits:
-Ballistics
-Cull of the weak
-Steady Aim
-Awareness (for survival in higher grifts, can be replaced with custom engineering for all other gameplay)