This will be a quick explanation of basic affixes you'll see on most items and passives. These affixes will be broken up into Offensive Affixes & Defensive Affixes.
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Wednesday, March 25, 2026
Last Epoch - Defensive Affixes/Modifiers Explained
Last Epoch - Offensive Affixes/Modifiers Explained
This will be a quick explanation of basic affixes you'll see on most items. These affixes will be broken up into Offensive Affixes & Defensive Affixes.
- DoT is damage that ticks per second over a period of time.
- Base DoT duration + Increased DoT duration gives total damage over time.
- DoT cannot be scaled by crit.
- DoT can be inflicted via specific skills or ailments. DoTs via ailments will be triggered on hit.
- DoT is scaled via duration, penetration, shred, and damage sources related to the DoT.
Last Epoch - Crafting Starter Guide
This is a simple guide explaining each crafting mechanic at a high level.
Players under level 15 will encounter a crafting tutorial during their first time progressing through the Osprix War Camp. This brief tutorial will walk you through upgrading an Old Silver Ring. You’ll learn how to add and upgrade affixes on items as well as using glyphs. The tutorial will only need to be cleared once per stash, so you shouldn’t have to see it too much during a season.
NOTE: SEASON 4 IS COMING WITH NEW CRAFTING CHANGES.
The new corruption system will be similar to PoE's vaal orbs where you can use a Rune of Corruption on an item to get a random outcome. This outcome could be a big upgrade, downgrade, or brick the item, and this item can never be modified again, but can be shattered or vendored if you don't like the outcome.
- Legendary potential on a unique item is required to make it a legendary.
- Combine a unique you like with an exalt of the same type (exalt must have 4 unsealed affixes and ensure they are high level good affixes you want), to create the legendary.
- Legendaries must be created in the eternity cache at the end of the Temporal Sanctum dungeon. Higher dungeon tiers are required to craft higher level uniques. You can eventually skip to boss using tokens at the start of the dungeon.
- You can also get random legendaries via upgrading a Nemesis boss which you'll encounter throughout the game.
- Save your exalted items that roll high tier affixes that you'd want on a future legendary.
- Every item has 4 affixes (2 prefixes + 2 suffixes).
- Crafting screen shows prefixes on left side and suffixes on right side.
- Best of the Common Affixes: health, resists, primary stats, attack boosts for your skills, +skill levels
- Key Affixes on Specific Items:
- Belts - hybrid health, cleanse ailments (you should seal this one when 100% cleanse shows up on a T1/T2 ailment affix), elemental/spell resists, defensive stats
- Gloves - Attack or Cast speed
- Boots - Movement speed
- Weapon - Attack speed, spell or attack damage
- Shards are used to add new affixes or affix tiers to items.
- Shards are affix specific.
- Each item can have 2 prefixes and 2 suffixes (4 affixes total).
- Each affix can be Tier 1 – Tier 5 (tiers change the range of values).
- Shards add a chance at critical success, adding a tier upgrade on top of the craft. Critical success doesn’t cost any extra materials or forging potential.
- Shards are obtained via monster drops or via rune of shattering. Shards drop as items that will automatically go to your crafting wallet in your inventory when picked up.
- Rune of Shattering: Destroys entire item creating shards.
- Rune of Removal: removes a random affix from item and returns shards.
- Rune of Refinement: Rerolls all affix values within their same tiers. (PoE divine orb).
- Rune of Shaping: Rerolls all implicit modifiers. (these are the stat values between item name and affixes, PoE blessed orb).
- Rune of Ascendance: Upgrades an item into a unique or set item of the same type (i.e. turns rare chest into random unique or set chest, PoE ancient orb).
- Rune of Creation: Duplicates item and removes forging potential from both. (PoE mirror).
- Glyph of Hope: Modifies craft to have a 25% chance of no forging cost.
- Glyph of Chaos: Randomly modifies the outcome of an affix upgrade to another affix.
- Glyph of Order: Guarantees the affix range when upgrading an affix to the next tier. (i.e. max T3 upgraded with GoO would guarantee a max T4 roll).
- Glyph of Despair: Has a chance to seal a random affix on the item forever and freeing up the affix slot for a new one. (low chance to seal T3+)
Last Epoch - Important Keybinds To Use Often
Last Epoch Corruption System Explained - Seasons 1-3
This is a brief summary of how to push your corruption once you get to the end end game in Last Epoch. To get to the starting point you must beat the campaign, as well as go through the entire monolith system once before you can start with corruption.
NOTE: THIS SYSTEM MAY CHANGE IN SEASON 4, STAY TUNED!
In your corrupted monolith, complete echoes in one direction away from the center until you see a Shade of Orobyss (it will look like a dark crystal mountain on the echo).
On your way there, build up Stability by completing echos and killing the timeline boss. Each timeline boss kill grants 1 Gaze of Orobyss. Each Gaze gives 12 bonus corruption when you kill the shade, and you can consume up to 4 Gaze at a time.
The total corruption goes up by # of gaze (ideally 12x) + base corruption on the Shade of Orobyss echo map (shown on the bottom right of monolith UI).
Ideally you want to get to 25+ corruption in a single run, which is what is required for continuing the Forgotten Knights Faction quests.
Most likely you will kill 3 corrupted timeline bosses before you kill Shade of Orobyss.
Once you have +25 corruption in your current timeline then you should move to the next timeline.
Complete 1 echo in the new timeline and a "free" pity Shade of Orobyss fight connects to your completed echo. Kill it to jump up ~90% of the max corruption. If you did consume 3x gazes, you should immediately bump up +30-40 corruption simply by doing the catch-up shade in the new timeline.
Eventually you gain stability tokens to make spawning the timeline boss quicker and gaze idols that give you additional gaze credit. You still have to grind out echoes to the edge of each timeline to find the Orobyss for the timelines though so don't waste these tokens until you find the Orobyss.
Repeat all of the above steps until you are at +300 corruption and all Harbingers are dead. This will eventually unlock higher levels of corruption for each timeline and the ability to fight Aberoth/Uber Aberoth.
You can track your progress in the 2nd tab of the Forgotten Knights panel.
Tuesday, February 24, 2026
D2R Ladder Season 13 - Reign of the Warlock Review and Echoing Strike Build
D2R Ladder 13 is in full swing now and with it came some huge changes to the game that haven't been seen in 15 years. We got a new class, new ways to farm the end game, new items, and a fresh ladder.
Note: Echoing Strike changes the spread of the weapons you're throwing out based on where your cursor is when you cast it. The closer the cursor is to you, then bigger the spread. The further your cursor is from you then tighter the spread. In large packs it helps spreading the attack out because it shotguns an entire pack really well.
Typical game play cycle:
- Cast Psychic Ward and Hex to refresh them occasionally.
- Use Blade Warp to teleport the battlefield.
- Use Death Mark to get your bound demon in and out of fights.
- Use Sigil Lethargy under enemies that are surrounding your demon and merc to slow them.
- Use Engorge to heal your demon(s).
- Cast Echoing Strike near you in front of packs to shotgun the pack, and cast it far from you on single targets so all blades hit the boss.
This is an action packed high APM build but most fights you can skip most of these steps to one shot everything with echoing strike since it's so powerful.
Note: mana leech and mana on kill are huge for this build. You can self equip insight until you get those affixes on gear.
Attribute Points:
You will need plenty of dexterity and strength to equip your gear. Personally would recommend ~120-130 in each but ensure you keep some unallocated points handy in case you swap off an item that has attributes on it and you need to add some points to strength or dex.
Rest of points into vitality.
Note: warlock will get a passive that lowers requirements on gear which is super helpful and allows more points freed up for vitality.
Leveling/Budget Gear:
- Helmet: any rare or unique you can get your hands on, then any +1 or +2 skills helm you can get, or Rockstopper or Tal rasha's crest or Bulwark runeword or Peasant's Crown or Lore runeword.
- Gloves: any rare, set or unique you can get then Magefists or Trang-Oul's Claws, or crafted Blood gloves (with leech and crushing blow).
- Boots: any rare, set, or unique you can get then, Waterwalks or Infernostrides or Goblin Toes or Aldur's Advance or Wraithstep or Horazon's Legacy
- Belt: any rare, set, or unique you can get or crafted caster or blood belt.
- Body Armor: any rare or unique you can get your hands on, then Stealth runeword, then Authority runeword. Spirit Shroud and Que-Hagans are also very good chest items to carry you to end game.
- Weapon: warlocks can hold a 2H in one hand so target those for higher damage.
- Insight runeword in a polearm will be best in slot for a while due to its meditation aura. Black runeword in a 3 socket mace will also work well until you get a 4 socket polearm. Even IK Maul, Tomb Reaver, Dreadfang Sword, or Arioc's Needle works.
- Offhand: Any rare or unique shield or book will do here. The rescue Anya quests for each difficulty will usually yield the best item you'll find for this slot while leveling. Other good options are runewords for Rhyme, Spirit, and Ancient's Pledge made in a socketed book.
- Rings: Any rare or unique you find will suffice. A Ravenfrost could be helpful to prevent from being frozen if you don't have that affix on another gear item. Rings for this build aren't mandatory so they're a good spot to get life, resists, magic find, strength, and dexterity. Crafted Blood, Caster, Safety, and Hitpower rings will also do.
- Amulets: Any magic, rare, or unique you find, especially with +skills. Amulet isn't mandatory so it's also a good slot to pickup +skills, resists, MF, and attributes. Crafted Blood, Caster, Safety, and Hitpower amulets will also do.
End Game Gear:
Gear Option 1: multiple great options in each slot
- Helmet: Guillaume's Face, Crown of Ages, Kira's Guardian, Harlequin Crest Shako, Hellwarden's Will, Horazon's Countenance, Coven runeword, or a well rolled 2/20 diadem. (well rolled 2/20 diadem or CoA will be best in slot here)
- Gloves: Steelrend, Magefists, Trang-Oul's Claws, dual leech crafted Blood gloves. (well crafted blood gloves will be best in slot because the dual leech and crushing blow will feel great in this build).
- Boots: Sandstork Treks, War Travelers, Gore Riders (gore riders are bis for damage, treks for survival, war travs for mf).
- Belt: Arachnid Mesh, String of Ears, Verdungo's Hearty Cord. (Arachnid is bis as always)
- Body Armor: Enigma, Fortitude (enigma is bis always but any of the budget chest pieces will work in this build, fortitude is best for damage)
- Weapon: Insight in elite polearm, breath of the dying, death, reaper's toll, last wish, fortitude (all are viable but BotD and Death should be bis). CTA and Spirit on swap.
- Offhand: Phoenix, Stormshield, Spirit, Ars Dul'Mephistos (mephistos is bis here)
- Rings: Stone of Jordan, well crafted dual leech ring, Bul-Kathos Wedding Band, Raven Frost, Sling ring, Opalvein (ravenfrost is mandatory if cannot be frozen is missing in your build)
- Amulets: Highlord's Wrath, well crafted +2 skills amulet (highlord's is bis)
Gear Option 2: full Horazon's set (Not as optimal as option 1 but option 2 looks cooler and is still end game viable).
Merc:
Thursday, February 12, 2026
Seahawks 2025 - WORLD CHAMPIONS
Mike Macdonald's first season was promising. The team still won 10 games despite a complete coaching turn over and to start his second season a majority of the offensive coaching staff and players were sent packing. A lot of media outlets had the Seahawks finishing 3rd or 4th in the NFC West and missing the playoffs. "WE DID NOT CARE!" Coach Mac turned this team around in his second year. His approach to team unity, the process they go through every week, and the type of players and coaches he looks for drove this team to success.
A lot of people questioned trading DK & Geno, letting go of Lockett, and replacing the entire offense despite their success last season. As a person who's been advocating for these moves, I feel vindicated. The style of offense you need to win in the league, with the defense this team has, is an offense that isn't prone to turnovers and can control the clock. I am very happy with the play of the offense the second half of the season when Darnold went from a gunslinger to a game manager. The run game took center stage and Darnold just had to keep the team ahead of the chains and get them into scoring position. Unfortunately this means the Seahawks have lost some coaches in the off-season and may lose some players too but that comes with the territory of winning.
Now, let's dip into the off-season and look at who's leaving, who should be replaced, and how to fill the gaps.
Coaching:
It's no surprise to see Klint Kubiak leave. Given his family name and his offensive success this season he was bound for a promotion to another team. I'm happy he went to an AFC team so I don't have to root against him. I have nothing but praise for him in putting together this offense in 1 season with a bunch of new starters. He did an amazing job and deserves the success.
Who would be a great OC going forward? The Seahawks have been flirting with promoting coaches within. Given the list of available OCs in the league, this may actually be the best move. This may also help keep more offensive assistants in the building so the team doesn't lose a step next season.
Now let's look at players and see who's leaving and who should come back.
Free Agents:
- WR Rashid Shaheed: (Let go) - he had a fantastic 2nd half of the year for the Hawks on special teams but wasn't a factor much on offense. Players returning from injury will fill his roles well and he's owed a big payday at ~$14M/yr.
- T Josh Jones: (re-sign 2 yrs $3.5M/yr) Josh was an incredible backup at tackle who played through injuries and put together amazing depth. At his price he could be re-signed easily to backup both tackles.
- DE Boye Mafe: (let go) Boye has been a great defensive end but he hasn't fit well in Macdonald's scheme and his production has dropped, while DLaw and DHall have had great success.
- RB Ken Walker: (Franchise tag) K9 was having a rough start to the season but when Kubiak changed the offensive scheme he took off and ended up being superbowl MVP. The Seahawks would have to sign him to a top 5 RB deal but long term he seems too banged up to last and John isn't the type to lock up RBs to long deals during his tenure. A franchise pays top 5 money for 1 season while Charbo heals and Holani potentially leaves.
- CB Josh Jobe: (re-sign 2 yrs $10M/yr) Jobe was key to the defensive success when other corners were hurt and struggling. He was consistent all year at being the unsung hero. He's due for a big payday. If the Seahawks can sign him to a 2-3 year deal at $9-10M per year then I'd take him over Woolen.
- ILB Chazz Surratt: (let go) Chazz was great as a backup but honestly he didn't contribute much to the team and was mostly injured all year.
- S Coby Bryant: (re-sign 2 yrs $10M/yr) Coby is an amazing safety. He fits Macdonald's scheme well. Unfortunately he may get higher offers elsewhere but no safety is worth the price he might go for, regardless of how good they are.
- S Ty Okada: (re-sign 2 yrs $2M/yr) Ty is a great safety depth piece. He doesn't quite have the ball skills but he has the hitting power against the run and pass. He should be very affordable due to being a backup and under the radar across the league. He'll be needed if Coby takes more money elsewhere.
- FB/ST Brady Russell: (re-sign 2 yrs $2M/yr) Brady is a key ST piece on this team. He plays hard and the locker room loves him. He should be available for cheap and is a great depth piece at FB.
- WR Cody White: (let go) Cody is great. He can block, play ST, and gives you depth when players get hurt. Unfortunately he's now aging out at his position and hasn't contributed in a significant enough way to earn his role over potential draft picks or UDFA's.
- CB Riq Woolen: (let go) I loved Tariq but Riq has been disappointing. He has great ball skills but his lack of physicality makes him a bad fit in Macdonald's scheme. He will make amazing plays followed up by complete blunders by blowing his coverage or making a dumb penalty. He will get his bag elsewhere so no love lost. I prefer to keep Jobe over him.
- WR Dareke Young: (re-sign 2 yrs $1M/yr) Dareke is awesome as a depth WR. His play on ST and in run blocking are second to none. Injuries hurt him a couple years ago but he looks to be back in full force. He should be a cheap signing.
- DT Brandon Pili: (re-sign 2 yrs $1M/yr) Pili is a great DT depth piece. There are several interior DTs ahead of him but he's proven he can be reliable when needed. He'll also be a very affordable signing as DT depth. Hopefully they keep him around on the active roster or as practice squad.
- ILB Drake Thomas: (re-sign 3 yrs $3M/yr) Drake went from a nobody to a huge part of the team. He can run the defense as the green dot when EJ is out and he can be part of base defense in run/pass downs. He is fast, he is smart, and he's a hard tackler. He should be a very affordable ILB depth piece and he fits perfectly in this scheme.
- WR Jake Bobo: (re-sign 2 yrs $2M/yr) much like Dareke, Bobo is a key WR depth piece for ST and run blockers. The fans and clubhouse love him. He should be a cheap short term signing.
- LS Chris Stoll: (re-sign 3 yrs $2M/yr) Stoll had a very good season at long snapper and it would make sense to keep the kicking and punting game together for the next few years.
- S AJ Finley: (let go) Finley wasn't much of a factor on this superbowl run and is easily replaced via the draft or free agency as a depth piece.
- RB George Holani: (re-sign 2 yrs $2M/yr) Holani is a great RB depth piece and with K9 potentially leaving, Charbo being injured most of next season, and KMac coming back from injury, the team will need Holani to come back. He should be an affordable short term signing.
Non-FA's To Release or Trade:
RG Bradford: Bradford has been awful at RG. His pass protection is horrible. He may be good in the run game but in passing situations he gets burned or commits a penalty far too often. He cannot be relied upon. Despite winning a superbowl with him, there's many plays that went wrong because of him in almost every big game during the season. Bradford can be replaced in free agency or the draft.
2026 NFL Draft:
The unfortunate side of winning the last game of the year is the Seahawks dropping to the #32 overall pick. The Seahawks also may get some compensatory picks but those haven't been announced yet so they currently have 4 picks overall (R1 #32, R2 #64, R3 #96, R6 #tbd).
Draft needs: The Seahawks don't have urgent needs but could use some competition and depth. They should target Oline, RB, S, CB, DE
Overall Expectations:
For 2026 I'm expecting a tough NFC West again but the Seahawks will have the players and coaches with the ability to repeat as champions. It is very difficult to predict how things will go until players and coaches fall into place. After the draft I'll have a much clearer prediction but for now I say the Seahawks will win the NFC West and compete in the NFC Championship game again. There's no reason not to expect this after they did it previously a decade ago.
Seattle Mariners 2025 Season was Bliss - 2026 Has High Expectations
At the end of the 2024 season I was upset at the Mariners. Not the players but the organization as a whole who yet again put out an inferior product and tried to sell the fans on a championship mindset. The fans weren't buying it after 24 years of said promise not coming to fruition. However, last season was the first the Mariners finally did what the fans asked, make big moves for big bats who could help carry the team to their goals. The Mariners finally put together a lineup to go with their pitching so they could compete and it worked just as the fans expected. The Mariners won the AL West and were a few innings away from the World Series. What a great season and expectations are high heading into 2026. Let's talk about where the Mariners are at and what they can do to repeat as AL West champions and make another deep playoff push.
- 2B/SS: The Mariners don't really have an all-star middle infielder. J.P. is awesome as the oldest Mariner on the active roster but his play has been so up and down that it's hard to rely on him. Additionally, Polanco has left at 2B leaving the middle infield very weak. I would not be against bringing in a 2B or moving J.P. to 2B and getting a good SS. Overall the remaining FA's are not great and using the farm system may be a potentially better option with Cole Young being close to ready for the big leagues and Leo Rivas being a great backup.
- Some FA available at 2B: Adam Frazier, Luis Urias. Some SS available are Luis Rengifo, Ramon Urias, and Tim Anderson.
- 3B: The Mariners are also short a starting 3B with Suarez being gone. The only available FA's left also aren't that great so promoting Ben Williamson again may be the best option.
- Some FA available at 3B: Ramon Urias and Jose Iglesias.
- RP: The Mariners had one of the top bullpens in baseball last year but it was heavily reliant upon a handful of pitchers. The bullpen wasn't very deep and the playoffs showed it. The best RPs were gassed and the middle relievers were not up to the task. The Mariners need to bring in a lefty and righty to use in low leverage situations so the backend of the pen doesn't have to pitch multiple innings.
- Some FA available at RP: Paul Sewald, Andrew Chafin, Joey Lucchesi, Shelby Miller, Jose Leclerc, Rafael Montero, Jalen Beeks
- DH: The M's revolving door of below average hitters at DH needs to stop. They need to find a big bat in free agency who can hit in cleanup. No more experiments like Mitch Garver. I hope they can go grab a bat at some point or find a way to platoon guys to give people a day off from playing defense.